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<title>Games to Play in the Car (Big kids and Little kids!)</title>
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<h2 align="center"><font color="#0000FF" face="DellaRobbia BT">Car
Games</font></h2>

<p align="center"><font color="#0000FF" face="DellaRobbia BT">(For
the Whole Family!)<br clear="left">
</font></p>

<p align="right"><a
href="http://www.groovynet.com/kidz/cargames.htm"><font
color="#008040" size="4" face="DellaRobbia BT"><strong>Car Games
Page 1</strong></font></a></p>

<p><font color="#FF00FF" size="5" face="Dom Casual">Sorry, Wrong
Number </font><font color="#000000" size="1" face="Dom Casual">(Family
Circle 8/68)</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">This numbers
game can be fun for children just learning to count but made
difficult enough to challenge budding mathematical geniuses. </font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">The easiest
version goes this way: The first player designates a &quot;wrong
number&quot; and tells the other players. Let's say three has
been chosen. Players then count aloud and in turn, clockwise
around the car. The fist player says &quot;one,&quot; the next
player says &quot;two&quot;, but the next player cannot say
&quot;three&quot; because that is the wrong number... so that
player makes a buzzing sound instead. The player following
continues the count by saying &quot;four&quot; and the counting
continues.</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">Players who
make mistakes are eliminated until a winner is declared. the
winner gets to choose a new wrong number.<br clear="left">
To complicate the game, reverse the direction of counting anytime
someone goes &quot;Bzzz&quot;.</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">For very
young children the count may return to one after 10 has been
reached. Older children may continue the count upward, but
everytime a number with a three in it appears (13, 23, 30), the
player whose turn it is must say &quot;Bzzz&quot;. In a more
difficult game, multiples of wrong numbers are also considered
wrong. For example, if three is a wrong nuber, then six, nine,
twelve, and so forth would also be wrong because three divides
evenly into them.</font></p>

<hr>

<p><font color="#FF00FF" size="5" face="Dom Casual">Once Upon A
Time </font><font color="#000000" size="1" face="Dom Casual">(Family
Circle 8/68)</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">This is an
especially good game for the very young, although an all-adult
version can provide fascinating late-night fun.</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">The first
player starts off by saying &quot;Once upon a time...&quot; The
next player then takes up the story by adding a phrase or
sentence. For example, &quot;Once upon a time there was a
cowboy.&quot; Each player in turn continues the story by adding a
sentence. It is fair , with older children, to try to make it
hard for the next player to continue the story. For example, the
third player in the above game might have added, &quot;But he was
shot dead by the sherriff.&quot; To keep the story going, the
next player might say, &quot;But he was rushed to a hospital, and
after a heart transplant he was as good as new&quot;.</font></p>

<hr>

<p><font color="#FF00FF" size="5" face="Dom Casual">Mystery Guest
</font><font color="#000000" size="1" face="Dom Casual">(Family
Circle 8/68)</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">There are two
ways to play this game, one easy enough for young children, and
another that can provide a real challenge for older children and
adults.</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">In the
simpler version the player who is &quot;it&quot; pretends to be a
&quot;mystery guest&quot;- someone like Santa Claus or
Grandfather or the little kitten that lives next door. Other
players asking questions in turn, try to find out who the mystery
guest is. Questions like &quot;do you live on our street?&quot;
or &quot;Do you have a long white beard?&quot; will help steer
young children onto the right track.</font></p>

<p><font color="#0000FF" size="4" face="Dom Casual">The player
who identifies the mystery guest is &quot;it&quot; in the next
game. With older children and adults the mystery guest may be any
well-known personality, living, dead or fictional.</font></p>

<hr>

<p><font color="#000000" size="1" face="Arial"><strong>Disclaimer:
The ideas on these pages were obtained from a notebook that my
mom gave me when I had kids. Most of the information in this book
was cut from magazines in the 60's and 70's. When possible, I
will credit the magazine and published date.</strong></font></p>

<p><font color="#FF0000" size="1" face="Arial">Most of the stuff
on these pages require very little parental
supervision/intervention. Some of the ideas require using an iron
or oven, they are marked clearly (in red). Please supervise your
children!!! Groovynet will not be held responsible for any
accidents caused by your not watching/helping your kids! Please
Be responsible.</font></p>

<p><font color="#000000" size="1" face="Arial"><strong>Questions?
Comments? Email </strong></font><a
href="mailto:secret@groovynet.com"><font color="#000000" size="1"
face="Arial"><strong>secret</strong></font></a><font
color="#000000" size="1" face="Arial"><strong>.</strong></font></p>
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